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Feed Rubber Ducks into the Bottomless Abyss: Project P.I.T.T. Officially Launches on Steam Today

The physics automation sandbox game is now available. Come build production lines, rack up massive combos, and complete this absurd corporate mission.

Remember those meaningless, trivial tasks at work? Project P.I.T.T. turns them into a game. Developer Froke and publisher Pretty Soon announced today that this incremental physics automation sandbox game is now officially available on Steam.

In Project P.I.T.T., you'll build chaotic production lines, meet corporate quotas, rack up massive combos, and feed products into an ever-expanding bottomless abyss. The job starts with rubber ducks, but it's far from simple: production keeps escalating.

Players will unlock new tools, stranger products, and automation systems, using magnets, fans, panels, pistons, launchers, and other devices to build absurd physics contraptions. The goal is to make chaotic physics mechanics work together, forming a hyper-efficient, perfectly optimized production line. Objects will start connecting in unexpected ways.

As production escalates, the abyss grows larger. Your work begins to feel less like a typical internship. Where are you? Who is your employer? Why are you doing all this?

Since its demo launched on June 10, Project P.I.T.T. has accumulated nearly 75,000 wishlists, with related videos on YouTube alone surpassing 10 million views, thanks to early organic coverage by prominent creators such as GrayStillPlays, ImCade, and DangerouslyFunny.

Key Features

· Build physics-based absurd production lines to feed the abyss

· Start with rubber ducks and gradually unlock stranger products, tools, and automation systems

· Optimize production efficiency using magnets, fans, panels, pistons, launchers, and more

· Earn higher rewards through combos and increased throughput

· Watch the abyss expand and grow as production escalates

· Explore a gritty PSX-style corporate facility filled with concrete, harsh lighting, safety slogans, and poor decisions

Project P.I.T.T. is now officially available on Steam. Report to your workstation.

About the Developer Froke

Froke is a French indie developer, and Project P.I.T.T. is his first commercial game. He has long been passionate about creative work, starting with audio stories and branching into photography, video, 3D still images, and eventually 3D animation. With a background in university-level software development and programming, game development became a natural choice to combine these skills.

About the Publisher Pretty Soon

Pretty Soon is an indie game publisher with a clear mission: to be the partner of choice for solo developers and small teams. Based in Poland, the team collaborates with gaming talent around the world. Their portfolio includes Backpack Hero, Scale the Depths, Havendock, Small Spaces, Primal Planet, Project P.I.T.T., and more.