Original Column

The screen is filled with squishy little kitties brawling, with an adorable hand‑drawn art style. Every cat has such cute expressions and animations. The fight scenes are hilarious and stress‑relieving. You get totally healed by these fluffy kitties, and all your worries just melt away.

On August 26, during the Opening Night Live at Gamescom, the highly anticipated sword-fighting action game "Onimusha: Way of the Sword" unveiled its latest trailer. Additionally, a new playable segment was added to the previously released demo, featuring multiple mob battles, puzzles, and two major boss fights, giving eager fans a satisfying taste of the game.

miHoYo's shift from a lighthearted cel-shaded anime style to a dark, gothic, realistic aesthetic has certainly surprised many.

When a promotional video packed with internet memes flooded streaming platforms, LightSpeed Studios' new title "Astro Heatwave" officially launched its closed beta test on August 14. This new extraction shooter, featuring quirky art and a relaxed atmosphere, has completely captivated the current gaming community through high-profile cross-over collaborations, catching players off guard while following a well-planned marketing strategy.

Galaxy, an editor on our team, is a die-hard fan of interactive film-games. He entered this initially overlooked sector in 2019, witnessing the entire rise of live-action interactive film-games firsthand. He enthusiastically recommends titles to friends, happily serving as an evangelist for the genre.

Hunt: Showdown 1896 will launch a major new community event, "Blood Edict," on September 8.

In recent years, chanbara-themed games have sparked a trend, with excellent titles emerging both in Japan and overseas. Against this backdrop, the revival of the "Onimusha" series, a pioneer in the chanbara genre, seems only natural. However, I didn't expect that after Takeshi Kaneshiro and Yusaku Matsuda, CAPCOM would choose the late legendary action actor "Toshirō Mifune" to portray the game's protagonist, "Miyamoto Musashi."

Foreword: This demo features a work-in-progress version of Onimusha: Way of the Sword, played on PlayStation 5.

The "Heroes of Might and Magic" series features a technique called "Double Move": at the start of a turn, the fastest unit always acts first. The game includes a Wait function that pushes a selected unit's action order to the bottom of the queue. Therefore, if your speed is high enough, you can voluntarily move a unit to the end of the queue, allowing it to act again immediately at the start of the next turn, creating a Double Move.

Standing up from the "NIDANA" demo booth, I felt a momentary daze: for half a second, I couldn't tell the ceiling from the floor. It wasn't until I looked around that I regained my sense of position relative to the booth. Other than that, this disorienting spatial confusion had no other negative effects.

The interview is long, but if you are a loyal fan of "Total War", I recommend you read it to the end.

Gamers familiar with the industry know that since the emergence of "Escape from Tarkov," the extraction shooter genre has become one of the hottest game types. Many domestic developers have recognized the potential of this gameplay style. "Arena Breakout: Infinite" officially launched its open beta on PC today, while "Delta Force" reached a new high with over 12 million daily active users. Even "Game for Peace," seemingly unrelated, added extraction shooter mechanics in a recent update. However, most of these extraction shooters haven't broken away from the original "Tarkov-like" framework, essentially making more or less innovative tweaks based on "Escape from Tarkov."

In 2024, Black MYTH - Steam Edition: Wukong achieved tremendous success in both domestic and international markets, ushering "Chinese single-player games" into a new era—a historic shift from widespread skepticism to celebrating homegrown triumphs.

In 2009, Haruki Murakami published a book titled "What I Talk About When I Talk About Running," which has since become a household name. This highlights the unique advantage cultural figures enjoy; if it were me trying to go for a run, my colleagues and my lower back would only ask, "What are you thinking about?"

Team NINJA's iconic ARPG series, Nioh, released its third installment, Nioh 3, earlier this year. Compared to previous entries, this game features significant adjustments to its combat and class systems, while also introducing new mechanics like "Peck Techniques" that further expand the series' action gameplay. These changes have kept Nioh 3 a constant topic of discussion within the player community.

On March 13, I attended the final pre-launch trial event for Roco World at the Canton Tower. In terms of content, the event was almost identical to any previous ones I had attended—yet even so, it left a profound impression on me.

There’s a subtle trend in current MMOs: developers love cramming games with endless content. Many publishers are keen on this approach, offering seven or eight raid resets per week, three or four time-limited events daily, and a host of casual activities alongside combat, filling the game to the brim in hopes that players will stay immersed indefinitely.

Bad news from the fan creation community: Is the penguin girl manager enforcing copyright, requiring payment for fan works?

"Hello Xiaohongshu, please support Hundred Days Journey."
