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Xbox 25th Anniversary Internal Letter Reviews Journey, Fifth-Generation Console in Development

Xbox CEO Asha Sharma released a lengthy letter marking the brand's 25th anniversary, reviewing the history of Microsoft's gaming business and the four generations of Xbox consoles, while confirming that the fifth generation is in development. She also discussed the costs, resources, and risks facing game development, as well as Xbox's future direction in hardware and creation.

Xbox 25周年内部信回顾历程 第五代主机正在推进

The letter traces the history of Microsoft's gaming business back to the 1979 text adventure Microsoft Adventure, then mentions Minesweeper, Age of Empires, and multiple generations of Microsoft Flight Simulator. By the mid-1990s, a small team involved in DirectX development began envisioning a game console based on PC architecture, leading to the launch of the original Xbox in 2001.

Sharma also recalled features of the original Xbox, such as its built-in hard drive, Ethernet port, and Xbox Live friend lists and matchmaking services, citing the launch title Halo: Combat Evolved as a key game that established the brand's status. Xbox has now released four generations of consoles, with its gaming business reaching over a billion players annually across franchises like Call of Duty, Minecraft, Sea of Thieves, and more.

To honor employee contributions, 111 individuals who have served at Xbox and its studios for twenty-five years will receive specially engraved consoles. Sharma noted that the rising costs, resource demands, and risks of modern game development prevent many ideas from becoming finished products. She hopes new capabilities will allow individuals or small teams to access production scales previously available only to large organizations.

Looking ahead, Sharma emphasized that Xbox still needs to deliver great games, create distinctive hardware, and provide more people with opportunities to create. Currently, the fifth generation of Xbox consoles is in development.

Asha Sharma Celebrates Xbox's 25th Anniversary

Microsoft was founded on the belief that computer technology could empower ordinary people to achieve extraordinary things. From the very beginning, gaming has been an integral part of this philosophy.

In 1979, we released Microsoft Adventure, a text-based adventure game with an interface more akin to MS-DOS than early versions of Minecraft. Developed independently by Gordon Letwin, one of Microsoft's original 13 employees who later became an architect for OS/2, the game allowed players to explore digital worlds, collect treasures, solve puzzles, and encounter mythical creatures.

Xbox 25周年内部信回顾历程 第五代主机正在推进

A few years later, Bruce Artwick brought the magic of flight to the 16-bit IBM PC, allowing players to pilot aircraft from their desks. Over the next decade, Microsoft released dozens of other games, including Minesweeper, Age of Empires, and four more iterations of Microsoft Flight Simulator. Meanwhile, Windows partnered with companies like id Software (which joined Xbox about 24 years later) to help popularize 3D gaming.

In the mid-1990s, a small team dedicated to developing DirectX—a technology helping developers create games for Windows—had a bold idea: leverage PC architecture to power the first American video game console in decades. Soon after, the secret "Project Midway" was launched.

Xbox 25周年内部信回顾历程 第五代主机正在推进

When the original Xbox launched in 2001, it was stunning. It was two to three times the size of its competitors, with a black casing emblazoned with a large "X" logo and a bright green gem at its center. While competitors required players to buy separate memory cards, it came with a built-in hard drive; while nine out of ten households were still using dial-up internet, it featured an Ethernet port. Furthermore, its processing power was more than double that of the PlayStation and GameCube, and it pioneered the use of dual analog sticks.

A year later, Xbox Live revolutionized online gaming with persistent friend lists and matchmaking systems, providing developers with a unified service to build connected experiences. Tying it all together was Halo: Combat Evolved, the launch title that not only defined Xbox but also validated its first slogan: "Games Will Never Be the Same."

Xbox 25周年内部信回顾历程 第五代主机正在推进

Twenty-five years later, Xbox has grown into one of the largest gaming companies in the world. We have released four generations of Xbox consoles, with the fifth on the horizon. Today, our games reach over a billion players annually, spanning numerous beloved and classic franchises such as Call of Duty, Candy Crush, Diablo, DOOM, Fable, Fallout, Forza, Gears of War, Halo, Minecraft, Overwatch, Sea of Thieves, The Elder Scrolls, StarCraft, Warcraft, Wolfenstein, and more.

To everyone who has helped make Xbox

The birth of Xbox is the result of the efforts of generations of employees, studios, developers, and partners who have always believed in the future of gaming. Here, I want to express my heartfelt gratitude to all of you. I especially want to thank the 111 employees at Xbox and its studios who have served for 25 years or more. Together, you have written the glorious history we celebrate today, and each of you will receive an Xbox console with a special inscription to commemorate your contributions.

Since joining Xbox, I've heard many stories: friendships forged through a single game that lasted a lifetime; people meeting their future partners in-game; parents sharing the games of their childhood with their children. I've also heard stories of those who have passed away, and how the times spent playing together remain deeply meaningful to their loved ones. Ultimately, this is why we exist.

The story of Xbox has never been written by just one person. Our fans constantly challenge us, cheer us on, push us forward, and always stand by our side. We are celebrating this anniversary with fans around the world through various special events. Today, we bring the celebration back to Seattle.

Xbox 25周年内部信回顾历程 第五代主机正在推进

The next 25 years

The gaming industry has always been driven by dreams. These dreams are not just about bringing imagination to life, but also about sharing it with others. Sometimes, this dream is about a single game; other times, it's about a console, a character, or even an entire gaming universe. The journey of Xbox is the best testament to the power of these dreams and how they have grown stronger over time.

The original Microsoft Flight Simulator was merely 160KB, featuring 2D graphics, 16 colors, and only 20 airports. The 2024 version, however, uses over 2.5 petabytes of data (more than 15 billion times the size of the original). Its 200 million square mile map recreates nearly every city, road, and landmark on Earth, with trillions of individually rendered trees and real-world weather reproduced in near real-time.

Modern games represent the pinnacle of human craftsmanship to a degree unimaginable decades ago, but the costs, resources, and risks required to make them have also skyrocketed. As a result, too many ideas never become games, and too many games fail to meet their creators' expectations. For decades, this seemed like the inevitable price of ambition. We must change this.

Throughout human history, the scale of what we could create was limited by the manpower, capital, and resources we could command. But this relationship is gradually unraveling. In the near future, a single individual will wield capabilities that once required an entire nation. A small team will be able to build worlds that today demand hundreds of developers and hundreds of millions of dollars. And our largest game studios will be able to pursue ambitions far beyond today's games, with a gap as vast as that between Microsoft Flight Simulator 2024 and its 1982 debut.

I believe the future of the gaming industry will resemble its origins, when a small team with grand visions could change how the world plays. Our responsibility is to create great games, distinctive hardware, and give more people the opportunity to create works never before seen.

Happy Birthday, Xbox!

Xbox 25周年内部信回顾历程 第五代主机正在推进