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Windows Central Review: Xbox Series S Drives Cross-Platform Optimization and Remains a Good Value

Windows Central recently responded to criticism targeting the Xbox Series S, arguing that the optimization efforts driven by limited hardware can benefit other platforms. Amid rising hardware prices and strained household budgets, the author advocates for extending the lifespan of existing devices and believes the Series S still offers consumer value.

Windows Central评论称Xbox Series S推动全平台优化并仍具消费价值

The controversy stems from comments made by former Tekken producer Katsuhiro Harada at the Console Game Developers Conference in South Korea. He mentioned that the Series S's limited memory increases developers' workload and jokingly expressed hope that a similar low-spec model would not appear in the next generation. Harada later clarified that his remarks were intended merely to liven up the atmosphere at the event.

Windows Central评论称Xbox Series S推动全平台优化并仍具消费价值

CD Projekt Red's Associate Game Director, Paweł Sasko, noted in the same discussion that developing for constrained hardware encourages teams to optimize code more cleanly, ultimately benefiting all platforms. The article also cited Baldur's Gate 3 as an example, stating that Larian Studios' memory optimizations to address split-screen issues on the Series S also improved RAM and VRAM performance on the PS5 and PC versions.

Windows Central评论称Xbox Series S推动全平台优化并仍具消费价值

The author also compared the public reception of the Steam Deck, Switch 2, and Series S, noting that while these devices similarly require developers to adjust settings, they have not faced the same level of criticism. These views represent the article author's commentary and are not official conclusions from Microsoft.

Microsoft and AMD have now released FSR 4.1 to Xbox Series X|S developers. Data mining clues suggest that pre-loaded files for GTA 6 may be related to this technology, but Rockstar has not yet confirmed whether the game will utilize FSR 4.1.