The remake of The Legend of Zelda: Ocarina of Time toned down the horror elements of the enemy ReDead. The development team felt their initial approach may have gone too far, so they made adjustments to ensure the final result stayed closer to the overall experience of the original game.
ReDead is a zombie-like enemy that is difficult to shake off once it targets Link, easily unsettling players in the original game. This type of enemy returns in the remake, but the version initially created by the team was even more terrifying than the final product.
Producer Hidemaro Fujibayashi stated that with the significant graphical improvements in the remake, the combination of ReDead's sounds, visuals, and movements became "very, very scary." While the staff originally aimed to improve the gameplay experience, upon reconsideration, they decided some aspects should remain unchanged from the original, leading them to scale back their earlier approach.
The adjusted ReDead retains a certain eeriness without being so terrifying as to significantly alter the player's experience of this adventure. The development team made this trade-off to balance technical upgrades with preserving the original atmosphere.

