Delve Survivors, a new turn-based survivor-like game developed by the indie team iDiOSLAB, officially launched on Steam on November 13. Priced at 45 RMB, it features a 15% launch discount until November 27.
Unlike traditional survivor-like games, in Delve Survivors, enemies only move when the player moves. When the player stops, enemies stop as well, giving you complete control over the pace of combat.
A Turn-Based Survivor-Like Game
In the game, players must continuously explore dungeons, defeat enemies, collect gear, acquire skills, and reach the depths of the dungeon within a limited number of turns. As the adventure progresses, players will face increasingly dangerous foes, requiring careful consideration at every step.
Delve Survivors creates a unique balance between thoughtful strategic decisions and the pressure to keep advancing, adding a layer of strategy to the thrilling combat typical of survivor-like games.
Ryan Wolf, co-creator of Delve Survivors, stated that survival in this game doesn't rely on quick reflexes, but rather on careful positioning, meticulous action planning, and creative combinations of skills and equipment.
9 Dungeons, 3 Classes, Hundreds of Gear Pieces – Build Powerful Builds
The game currently features 9 dungeons for players to explore, each with unique environments, enemies, and challenging boss battles.
Venture into spider-infested caves, cursed graveyards, frozen caverns... and take on the ultimate 100-floor challenge: "The Abyss."
Players can choose from Warrior, Mage, and Archer classes, each with distinct attack styles and unique class-specific skills. Upon leveling up, players can freely select from a wide variety of general skills to expand their arsenal. Combine hundreds of weapons, armor pieces, and accessories to experiment with different skill and gear combinations, exploring diverse character builds and crafting your own powerful playstyle.
3 Game Modes
The game offers three modes: Casual, Standard, and Hardcore.
In Casual mode, characters retain all loot and world exploration progress upon death; in Standard mode, characters must restart from the first dungeon after death but keep acquired loot; Hardcore mode introduces permadeath, where losing a character means losing Everythinggj.
Ryan Wolf said, "One thing I love about survivor-like games is how they condense the core RPG experience into an exciting adventure that lasts just 15 to 20 minutes."
"We wanted to build on this concept by further integrating exploration, strategy, and character progression elements from classic dungeon crawlers, ensuring these aspects shine through in an equally tight gameplay experience."
"Our goal is to preserve the most appealing aspects of these classic games while making them feel fresh and accessible to players new to this type of RPG."

