If we talk about the most anticipated IP series this year, it has to be HBO's live-action Harry Potter series. When the Christmas release date was announced this March, countless fans who had waited over a decade were so excited they said they would "watch it ten times"! The first official trailer continues to be widely discussed: it broke 210 million global views within 24 hours, setting a new record for HBO trailer views. Meanwhile, numerous content creators on domestic video platforms have analyzed it frame by frame, expressing hopes for corrections to the films and faithful adaptation of the IP.
Warner Bros., the IP mastermind behind the scenes, has once again come into the public spotlight. Yet who would have thought that just two years ago, the now-transformed Warner was on the verge of collapse? At that time, Warner Bros. was mired in $50 billion of debt, struggling to move forward. The starting point of this turnaround can be traced back to the merger that shook Hollywood.
Poster for the Harry Potter series
Warner's Transformation: Emerging from Debt and Entering a New Phase
In 2022, WarnerMedia merged with Discovery, and the newly formed company initially bore a massive debt of over $50 billion, starting under extremely difficult circumstances. During the two-year strategic pain period, Warner prioritized contraction and self-preservation: optimizing and adjusting business lines, shelving some film projects, and even splitting up IPs for scattered external licensing to generate short-term cash flow. Even top-tier IPs like Harry Potter were not exempt. This series of unusual moves inevitably led outsiders to question: Does this company really have the capability for long-term operations?
Warner Bros.
The turning point began to appear in the second half of 2024: through business line optimization and improved commercialization of core IPs, by the end of 2025, Warner's net debt had decreased by over 32% compared to the initial stage of the merger, and the proportion of core IP revenue to total revenue increased to 68%, completely surviving the most difficult financial phase. With sufficient buffer space, Warner was finally able to reorganize its global IP assets, shifting its strategic focus entirely from "short-term monetization for recovery" to "long-term refined operations," entering a new phase of positive development across all business lines.
IP Strategy Upgrade: Using Harry Potter as a Testing Ground
After the strategic shift, Warner treated Harry Potter, its flagship IP, as a testing ground for its new operational model. Completely different from the previous approach of quick profits through licensing, this time Warner chose to get directly involved, breaking down the barriers between film, games, and offline merchandise, attempting to firmly hold this top-tier IP in its own hands.
Poster for the Harry Potter film series
The live-action TV series serves as the most direct signal: development began in 2021, and after the first trailer was released, its reception far exceeded expectations. Fans of the original books and content creators generally gave positive reviews, praising the casting for fitting the spirit of the source material and the high level of detail in recreating scenes, finally recapturing the core sense of growth and magical nostalgia of the series. In stark contrast to the mixed reception of previous spin-offs, this flagship project, scheduled for a Christmas release, is seen as Warner's landmark effort to refine its self-developed IP content.
The trio from the Harry Potter series
The transformation in the gaming business was even more radical. In 2023, Warner's self-developed Hogwarts Legacy surpassed 40 million copies sold globally, with total revenue exceeding $2 billion. It not only became the most successful game in the history of the Harry Potter IP but also taught Warner a very practical lesson: making games themselves yields far more profit than licensing royalties. Who could resist such temptation?
In Warner Bros. Discovery's Q2 shareholder letter released in August 2026, the company officially announced that Hogwarts Legacy 2 is in full development. More notably, senior executives at Warner Games explicitly revealed that the sequel's overarching storyline will be deeply integrated and narratively synchronized with the upcoming HBO live-action Harry Potter series. Film and games are no longer independent content items but mutually empowering elements within the same magical worldview. It is evident that Warner has indeed found the right path.
Warner Bros. Officially Announces Hogwarts Legacy 2 Is in Development
And that's not all. Collectible cards, official merchandise, and offline themed exhibitions are being rolled out simultaneously, aiming to cover the needs of fans from different circles. A complete IP ecosystem loop is being constructed. It is clear to anyone that Warner's operational approach has truly changed tracks this time.
Shutdown of Licensed Games: An Inevitable Result of Strategic Changes
With Warner's self-developed games gaining momentum, one cannot help but wonder about the fate of those licensed games. Take Harry Potter: Wizards Unite, launched by Warner in collaboration with Niantic in 2019, as an example. At that time, Pokémon GO was at its peak, and this game was essentially Warner's low-cost trial in the AR sector. It gave them a taste of success, allowing them to earn considerable profits through licensing cooperation without heavy R&D investment.
As times change, when Warner internally finalized the direction of self-developing games for its core IPs, continuing to retain external licenses would have disrupted the unified planning of its own game product line. Ultimately, both parties amicably terminated their cooperation after the license period ended.
Launch poster for Harry Potter: Wizards Unite
Harry Potter: Magic Awakened, familiar to domestic players, was born during Warner's period of extensive licensing. Thanks to its unique gameplay design, it achieved impressive results in the Chinese server. However, as Warner's global strategy shifted towards self-development and control, the priority of third-party licensed products naturally decreased. The shutdown of the European and American servers is a direct reflection of this strategic adjustment.
This has no necessary connection to the game's quality or operational capabilities. Viewed within Warner's overall strategy, these changes are simply normal adjustments in partnerships during the company's strategic realignment.
Harry Potter: Magic Awakened Shuts Down in Europe and America
Industry Trend: Top IPs Reclaim Control
Returning to the Harry Potter IP, from Warner's intensive promotion of new theatrical versions and new games, its operational approach to core IPs is quite clear. Core film and game content will be led by internal teams to ensure consistency in the fan experience.
In fact, reclaiming control over core IPs is not unique to Warner. Some companies are narrowing their focus to concentrate on core series, while others are heavily investing in building their own development systems. Hasbro, holding IPs like Dungeons & Dragons and Magic: The Gathering, has made significant investments in internal game development even after the success of licensed works like Baldur's Gate 3. For these top IP holders, licensing revenue is no longer the sole goal; gaining control over product development and long-term operations is becoming increasingly important—the most valuable content cannot simply be handed over for licensing fees.
Report on Hasbro's Huge Investment in Internal Game Development
For ordinary players and IP fans, this shift will improve issues such as inconsistent quality of long-term licenses and conflicting settings across different products that dilute nostalgia. Unified planning of self-developed content will make the IP's worldview more coherent. Whether in film or games, the stability of core content quality will significantly improve, enhancing the fan experience.
Poster for Harry Potter: Magic Awakened
However, for third-party practitioners in the industry, this trend also means a change in the logic of IP cooperation: in the future, the threshold for licensing core content of top IPs will continue to rise, and the flexibility of licensing periods and content review will be adjusted accordingly. Both manufacturers and players need to adapt to this new normal of global IP operations. As for the long-term impact this IP operation upgrade, initiated by Warner, will have on the industry and players, only time will tell.

