Questing Goose Studio has announced the future update roadmap for "Probably Stolen," planning to add "Scrapper," "Organ Trader," and "Street Food Vendor" starts through three updates. Set in a dystopian space station, the game requires players to act as merchants, smugglers, and repair technicians.
The first major update is scheduled for mid-December. The "Scrapper" start will come with exclusive starting abilities and new items, allowing players to hire and equip scavengers before sending them on expeditions. This version will also slightly expand the "Fence" profession; the studio stated that the Gunsmith is "likely" to receive content such as shotgun shells, 25mm grenades, Tier 3 homemade submachine guns, and armor.
The second update is tentatively scheduled for late January, adding the "Organ Trader" start. Players will initially purchase organs from the market to fulfill orders, later learning to cultivate or print them. The update will also introduce new machines, systems for filtering blood and curing diseases, and allow players to hire black market enforcers for expeditions.
The third update is tentatively scheduled for April. The "Street Food Vendor" start will feature an independent restaurant space, offering foods from different cultures, including Chinese cuisine, drinks, and desserts. Aquaculture and hydroponics mechanics will also be expanded. The development team stated that the timeline may adjust based on production progress; bug fixes and quality-of-life improvements will continue in November and beyond, with more updates planned for six months later.
Official Press Release
Upcoming Free Update Plans: What's New?
Hello everyone. Regarding the previous update roadmap, we noticed many players felt it was too broad. In a letter to Chinese players, Amba provided a more detailed explanation. Considering that some players may have missed this response, we have decided to repost the relevant content here to help everyone understand the current development plans.
Here are Amba's original words:
Some players have commented that the development logs are too vague, so let me elaborate a bit. This vagueness is intentional: with the game having just launched, my current focus is on stabilizing it, and I don't want to make promises I can't keep. However, I can confirm that the following content is already in the plans:
· Mid-December Update
Scrapper start; Expeditions (hire and equip scavengers, then send them out on expeditions); Minor expansion for the Fence; Starting traits related to Scrappers; New items. Likely additions include: a minor expansion for the Gunsmith (adding shotgun shells, 25mm grenades, and Tier 3 homemade submachine guns) as well as armor.
· Late January Update (Highly Likely)
Organ Trader, featuring trade in organs, blood, and certain "special" meats. Players will start by purchasing various organs and completing specific orders, later gaining the ability to cultivate or print organs. Systems for filtering blood and curing diseases will be added, with different blood types having varying values. Players can also send black market enforcers on expeditions to "acquire" fresh organs. Additionally, new machines exclusive to the Organ Trader will be introduced.
· April Update (Highly Likely)
Street Food Vendor, a special shop type where players can serve customers food. You can prepare fresh dishes from various cultures, including Chinese cuisine, as well as serve drinks and desserts. Aquaculture and hydroponics systems will also be expanded to complement the street food content.

