Developer known as M Bilal has released the first public version (0.1.31) of an unofficial PC port of the PS3-exclusive action game God of War: Ascension. Compared to the beta, the official release offers significant improvements in performance and stability, along with more extensive settings options.
The author rewrote most of the code to run natively, added occlusion culling for invisible objects, and optimized multi-core CPU performance. To eliminate stuttering, this build includes 13,425 precompiled shaders and adds background shader loading for NVIDIA GPUs.
Even so, the game remains demanding on the CPU: a Ryzen 9 9950X3D paired with an RTX 5080 can maintain 60 FPS during intense combat (at 1440p with 2x render scaling) and reach up to 106 FPS in open areas.
This port supports resolutions up to 5K, SMAA anti-aliasing, and AMD FSR 3.1 upscaling, while fixing numerous graphics issues related to lighting and textures. The developer also resolved wireless controller issues, added save backup functionality, and updated the launcher—games can now be launched directly from ISO images or folders without prior decryption via RPCS3.
This version is available for free but does not include the base game files—players must provide their own dumped files of God of War: Ascension to run it.

