Recently, netizen felicia_cos shared a short video comparing movement clips of 2B from "NieR" with Eve's walking animations from "Stellar Blade," highlighting the differences in their underlying animation systems.
Video Showcase:
The comparison shows that 2B's walking and turning feature complete skeletal feedback, with body weight shifts and limb movements adhering to realistic human motion logic, and her feet firmly planted on the ground. In contrast, Eve's feet detach from the ground, exhibiting noticeable foot sliding and drifting in place, resulting in stiff-looking limb movements.
Many players remarked that even after many years since its release, "NieR" still boasts excellent character posture presentation. Nowadays, many AAA projects allocate substantial budgets to graphical textures and lighting effects, but often neglect polishing fundamental underlying animations like walking and turning. This leads to situations where "the visuals are stunning, but the movement experience is lackluster," diminishing the game's immersion.
Video Screenshot:

