Recently, a foreign player successfully enabled DLSS 5 on the PS3 emulator RPCS3 using ReShade and the DLSS5-Feeder tool, achieving this within the Vulkan graphics API environment. The player admitted they were surprised by the success in Vulkan and now plans to further test the performance limits of DLSS 5 in PS3 games.
Subsequently, the RPCS3 team posted on social media to clarify that this was merely a test result from community enthusiasts and that they would not incorporate DLSS 5 into the official version. Having reviewed the actual results, they described the AI-generated visuals as "low-quality AI-generated images."
The RPCS3 team criticized current industry trends, noting that many developers overly rely on AI upscaling and frame generation to artificially fill in visual details, masking poor game optimization. RPCS3's core philosophy is to accurately replicate and preserve the original PS3 gaming experience, and they do not wish to include AI rendering features that alter the original artistic presentation. While they will not prohibit players from injecting DLSS 5 via third-party tools, the emulator itself will not have this feature built-in.
This statement sparked heated discussion in the gaming community. Some agreed that emulators should remain faithful to the original visuals, while others argued that DLSS 5 could be offered as an optional feature for users. They believed that outright rejecting AI technologies like DLSS 5 was unwise, as it could at least provide DLSS upscaling for RPCS3, thereby enhancing the emulation experience.

