On September 3rd, the Korean buy-to-play anime-style game "Dragon Sword: Awakening" officially released version 1.0.11. Last week, developer Hound13 released a preview video detailing the update, with the most notable addition being the new action system, Perfect Dodge. Additionally, Hound13 has comprehensively optimized the game's locking system, adjusted character balance, and fixed numerous bugs.
Here are the details for version 1.0.11:
Localization
Fixed several unnatural translations.
Perfect Dodge (New)
Added the Perfect Dodge feature, which triggers when perfectly dodging an enemy attack.
When Perfect Dodge is triggered, the following effects occur:
- 1 second of invincibility
- Guarantees a critical hit for 3 seconds.
- Recovers 10% of the Active Skill Rage Gauge.
- Restores half of the stamina consumed by dodging.
Added help information for the Perfect Dodge feature.
- Can be viewed in [Help > Combat Controls > Basic Controls > Perfect Dodge].
Controls
Comprehensive improvements to the locking system — controls, target maintenance, target search, and camera movement have all been overhauled.
Control scheme changes
- Controller
· Clicking the Right Stick on a controller toggles target lock ON/OFF.
· Changing the locked target by direction is now done by moving the Right Stick left/right.
· Removed the existing target switching function.
- Keyboard & Mouse
· Pressing the TAB key toggles target lock ON/OFF.
· The existing target switching function is now mapped to Caps Lock.
· Allows additional key binding for changing the locked target by direction.
Target lock maintenance method
- Auto-release range changes based on the locked target's level.
- Lock-on will not break for Emergency Quests, World Bosses, Hunts, and Raid monsters even if they move further away than before.
Target locking search method
- Improved target locking during target search to consider angle and range.
Camera movement
- Camera movement towards the locked target is now more natural.
Added a grace period for an extra jump when a hero leaves the ground.
Action
Super Armor on heroes remaining on the field during a switch will not be broken for 1 second.
Balance
Yute
- When learning [The Young Boy's Choice] (Master Skill), all [Flying Kicks] will apply stun values.
Aria
- Basic attack changed from 5 hits to 3 hits.
- The final segment of the basic attack now ends more quickly.
- When switching to another hero while using the [Air Burst Shot] skill, the bomb is thrown immediately.
Tate
- Improved so that the final hit is executed when the [Lightning Impact] skill charge ends.
- Changed damage and electrocute application values for the [Lightning Impact] charge phase.
- When switching to another hero while using the [Lightning Impact] skill, the skill will complete its full execution.
Roxy
- Increased the bleed application value for the [Crimson Spiral] skill when Basic and 1st Awakening are unlocked.
- Increased damage for the [Kick Storm] skill when 6th Awakening is unlocked and exclusive affinity equipment is equipped.
Astoria
- Fixed an issue where the slide (dodge attack) animation looked unnatural when learning Master Skills.
- Direction can be changed while sliding (dodge attack).
Kalsion
- [Flame Wave Slash] explodes immediately upon hitting monsters (excluding small monsters) when fully charged.
Dana
- When switching to another hero while using the [Chuck, Attack!] skill, Chuck is summoned immediately.
Multiplayer
Added Retry feature.
- Upon final completion or party wipe, the leader can choose [Retry] to restart the Hunt/Raid.
Improved exit instructions in multiplayer.
- The party may disband when the leader exits.
- All party members receive rewards upon final completion.
- Removed multiplayer room search range settings.
- Improved search sorting by room response speed and removed unnecessary search range settings.
When quick joining a multiplayer game, update notes are displayed if a higher version exists.
When joining via multiplayer invite code, a notice is displayed if the player's game version differs from the host's.
Fixed an issue where buttons did not work correctly when changing difficulty in a multiplayer room.
Fixed an issue where the language change was not reflected on the loading screen after changing the language post-multiplayer session.
System
Fixed to allow Steam achievements to be earned while offline.
- Fixed so that Steam achievements earned offline will sync when online.
Added visual effects to ongoing hero commissions in the Hero Records section of the Commission menu to improve visibility.
Added a Preview feature in the Hero Codex within the Codex menu to briefly check a hero's combat style.
Added ON/OFF option for [Familiar Dash Blur Effect] in [Settings > Controls > Combat Camera Shake].
- Allows control over the blur effect when dashing while mounted on a familiar (including aerial dashes and free aerial dashes).
Added [Quest Guidance Display Time] control option in [Settings > Game > Convenience Features].
- Allows control over the display duration or ON/OFF status of distance and direction indicators for tracked quests.
Improved acquisition animations for heroes and familiars.
- Improved the acquisition animation for Charlotte.
- Improved the acquisition animation for Othello.
Simplified the left category label UI for Special Challenge items in the Mercenary Guide menu.
Added obtainable dungeons to the list of mining and gathering material acquisition locations.
Improved sorting in the Cooking tab of the Inventory menu based on cooking effects.
Bug Fixes
Fixed to allow Sean to perform parkour while in combat state.
Fixed an issue where the focus was not set to the target dungeon when selecting a dungeon from the item acquisition location and moving to the Mercenary Guide menu using a controller.
Fixed an issue with the familiar [Hardworking Sparrow] acquisition condition where collecting 2 bird eggs only increased progress by 1.
Fixed an issue where cooking was disabled during mini-games.
Fixed a crash that occurred when rolling to place fertilizer during the Affinity Commission [Path of the Brave].
Fixed an issue where heroes remained suspended in the air when dying mid-air.
Fixed an issue where combat was impossible when the boss reset during a World Boss fight.
Fixed an issue during the Barduk fight where Barduk would not return to the ground after jumping.
Fixed an issue where the acquisition location for some equipment showed as an unrevealed dungeon.
Fixed an issue where Karen's character material displayed abnormally when switching using the [Fox Hunt Takedown] skill.
Fixed an issue where set effect text for some equipment was truncated in certain language settings.
Fixed an issue in the [Deep Wind Border] dungeon where some puzzle items could not be hit, preventing progression.
Fixed an issue where Rena's face and body skin tones appeared different when wearing the [Azure Waves, White Blossoms] outfit.

