In a recent interview with WCCF Tech, Square Enix Game Director Naoki Hamaguchi was asked whether the PC version of Final Fantasy VII Rebirth would support NVIDIA's new 3D-guided neural rendering technology, DLSS 5. While Hamaguchi did not provide a definitive answer, he firmly promised that the PC version's performance would be significantly better than that of Final Fantasy VII Rebirth.
"Please stay tuned for our upcoming announcements. Regarding the PC version, we are still determining the recommended system requirements. However, our goal is to make the game run much smoother than Rebirth, and we are currently exploring various options," said Naoki Hamaguchi.
It is worth noting that both Final Fantasy VII Remake and Rebirth suffered from "stuttering" (micro-freezes) issues on PC, largely relying on modders to fix performance problems. However, there is reason to expect better performance for the third and final installment—partly because it was not developed exclusively for the PS5 from the start.
In the interview, Naoki Hamaguchi also discussed the multi-platform development strategy for Final Fantasy VII Rebirth: "Achieving open-world exploration on this scale on portable devices like the Switch 2 is undoubtedly a daunting task. However, our team's experience porting Final Fantasy VII Rebirth to the Switch 2 has been invaluable, as we have already acquired the necessary knowledge and expertise."
Most of the development work was done on PC or PS5, as these are the platforms we are most familiar with. However, while developing the core version for the primary platforms, I gave the team clear instructions: we will not compromise just to port the game to less powerful hardware. Working in parallel with the main team is a dedicated porting team. They base their work on assets created for PC and PS5 and decide independently what specific adjustments are needed: how to handle textures and details (polygon count), whether shading needs adjustment, and how much optimization is possible.
It is important to emphasize that we will not ask the main development team to lower content specifications from the outset just to ensure smooth operation on the Switch 2. The creative process should not be constrained by the demands of multi-platform releases, as the porting team consists of true professionals who know exactly what they are doing."
Additionally, it has been confirmed that the game is being developed using Unreal Engine 4—the development team decided to stick with a familiar workflow, which undoubtedly accelerated development. Final Fantasy VII Rebirth is scheduled for release on April 8, 2027.
What do you think? Are you looking forward to DLSS 5 support in Final Fantasy VII Rebirth? Feel free to join the discussion in the comments section.

