Mark Darrah, former executive producer of the Dragon Age series, answered a question on TikTok: if he could rework each entry in the series, what would he remove and what would he add? He discussed the levels, main story pacing, and originally planned content for four titles, suggesting that some sequences could be streamlined.
Discussing Dragon Age: Origins, Darrah stated that he would prefer to remove or significantly shorten the dream sequence in the Tower of Magi. He felt this section was of poor quality, served as filler, and was rushed during late production. As for content he would like to add, he mentioned a originally planned human origin story that would let players play as an Avvar in the Korcari Wilds, though he acknowledged that implementing this idea would be costly.
For Dragon Age II, Darrah would like to adjust the ending sequence after the player chooses a side: under the current design, regardless of whether you support the Templars or the Mages, you end up fighting both factions in the end. He also hopes to add several usable level maps to enrich the scenes.
Darrah also talked about the gold arrangement in Act II of Dragon Age II. The original concept was for players to raise funds for the expedition through side quests, but currently, simply progressing through the main story is enough to accumulate sufficient money. He therefore considered cutting one main quest to make the fundraising process meaningful again, though he hasn't decided which specific quest to remove.
In Dragon Age: Inquisition, Darrah would consider removing the "Screaming Marsh" or another large map, as these areas are overly expansive. He also suggested reducing the Power points required to advance the main quest by approximately 40% to 60%, believing this would improve the game's pacing.
As for Dragon Age: The Veilguard, Darrah wants to keep things as they are. He mentioned that he had proposed this idea to the team, while acknowledging that implementing it would not be without cost. When asked what should be removed from this title, he admitted he didn't have a good answer.

