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Should You Enable It? Explaining Enemy Level Scaling in The Witcher 3: Remastered

The Witcher 3: Complete Edition includes some features that aren't thoroughly explained within the game itself, and Enemy Level Scaling is one of them. This feature isn't actually new to the Complete Edition, but if you're starting a new game and adjusting your preferred settings, it's best to understand exactly what it does and whether you should enable it.

This guide provides a detailed explanation of the "Enemy Level Scaling" feature in The Witcher 3: Complete Edition and advises on whether it's worth enabling. If you're starting a new game, it's also recommended to learn about the newly added "Loot Consolidation" mechanic.

该不该开启?《巫师3:重制版》敌人等级同步解释

A Detailed Look at Enemy Level Scaling in The Witcher 3: Complete Edition

"Enemy Level Scaling" is essentially designed to ensure that every battle you encounter offers a certain level of challenge. Even if you've acquired the most powerful weapons in the game, returning to the starting area to tackle the first monster nest you passed by earlier won't result in an easy one-hit kill as long as "Enemy Level Up" is enabled.

该不该开启?《巫师3:重制版》敌人等级同步解释

On one hand, this prevents boredom when handling low-level quests; on the other hand, it means you'll need to spend more time dealing with weak enemies that could have been easily defeated otherwise. Ultimately, whether or not to make weaker enemies somewhat challenging depends on your personal preference.

Should You Enable Enemy Level Scaling in The Witcher 3: Complete Edition?

该不该开启?《巫师3:重制版》敌人等级同步解释

It all comes down to personal preference. If you want every battle in The Witcher 3: Complete Edition to require multiple hits to defeat enemies, along with constant movement and dodging, then you can enable this feature.

If you prefer quickly dispatching lower-level enemies as your gear and skills improve, we recommend disabling "Enemy Level Scaling".