Recently, foreign media outlet ComicBook published an article stating that the next Halo title should draw lessons from Call of Duty's multiplayer matchmaking and seasonal operations, while being wary of excessive monetization. It also emphasizes continuing to prioritize single-player content.
Monetization design is the author's biggest concern. The article mentions battle passes, paid progression skips, expensive cosmetic bundles, and ever-increasing live-service content, expressing worry that these practices may detract from players' experience of the game itself.
Regarding multiplayer, the author believes that Call of Duty has experience in quickly forming matches, maintaining stable connections, and designing combat maps. If the next Halo title can leverage this experience, the series' recent matchmaking experience might improve, though the outcome will depend on actual implementation.
The author also supports the rhythmic rollout of seasons, adding new weapons, cosmetics, and maps, timely balance adjustments, and giving players ample opportunity to obtain limited-time content. In terms of gameplay, it is suggested to restore the series' past modes while also exploring new multiplayer modes.

