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"The Funskin Project" Shifts to Castle Exploration with Day-Night Cycle Affecting Saves and Enemies

Recently, Antoine, developer of The Funskin Project, discussed the design changes after shifting the project's direction. The game now focuses on a large castle, where the day-night cycle affects enemy behavior, saving mechanics, and access to certain areas. The game is now available on Steam without Chinese language support, and a demo is available for download.

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《芬斯金计划》改为城堡探索 昼夜影响存档与敌人

Antoine stated that he has been developing the game solo in his spare time since late 2023. The project originally featured a modern setting with plans for multiple environments and varied gameplay styles. After presenting about three hours of gameplay to several publishers without receiving positive responses, he shifted direction in early 2025 to focus on a single, cohesive large-scale environment.

Following the shift, the save and inventory systems, some enemies and puzzles, and the underlying code from the previous version were retained, while most scenes were rebuilt according to the new setting. Antoine mentioned that the original Resident Evil influenced the game's structure of gradually unlocking areas, while Ico inspired the level design within a single space. Castle exploration and puzzles have thus become key components of the game. He stated that the game lasts approximately twelve hours, and maintaining pacing and controlling puzzle difficulty remain challenges during development.

In the day-night system, saving during the day requires specific items. Exploration can continue at night, but enemies become more dangerous. Players can also save by sleeping, though this causes enemies to respawn. The passage of time also changes access conditions for certain areas.

Game Screenshots:

《芬斯金计划》改为城堡探索 昼夜影响存档与敌人

《芬斯金计划》改为城堡探索 昼夜影响存档与敌人

《芬斯金计划》改为城堡探索 昼夜影响存档与敌人

《芬斯金计划》改为城堡探索 昼夜影响存档与敌人

《芬斯金计划》改为城堡探索 昼夜影响存档与敌人

《芬斯金计划》改为城堡探索 昼夜影响存档与敌人