Naoki Hamaguchi, director of Final Fantasy VII Rebirth, stated that while the Final Fantasy VII remake trilogy forms a larger narrative, each installment must offer a complete and self-contained experience. The development team cannot end a current entry at an arbitrary point simply because more games are to follow.
Hamaguchi discussed this approach in an interview for issue 429 of Edge magazine. The first two entries each have their own concluding points: 2020's Final Fantasy VII Remake ends with Cloud and his party leaving Midgar, while 2024's Final Fantasy VII Rebirth concludes after one of the original game's most famous tragic scenes.
Explaining why Final Fantasy VII Rebirth did not feature Rocket Town or Wutai, Hamaguchi stated that after reviewing the overall plot and gameplay experience of the second entry, the team concluded that including both locations would make the information too dense, disrupting the story's pacing and the narrative focus of that installment.
Regarding the third installment, Hamaguchi noted that Cloud's manner of speaking in released footage appears gentler than before, though he offered no further explanation. He hopes players will pay attention to how Cloud faces the crises in the story, interacts with his companions, and ultimately arrives at his own personal answers.

