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Microsoft's New Patent Sparks Controversy: Watch Ads After Boss Fights to Earn Ad-Free Time

A publicly disclosed patent document from Microsoft explores ways to display targeted ads during gaming intervals. The described mechanism allows players to enjoy a period of ad-free gameplay first; once this quota is exhausted, they watch an ad at an appropriate interruption point to unlock the next segment of continuous playtime.

微软新专利引争议:打完Boss弹广告 看完换取免广告时长

The subject of this patent is contextual management of interactive software access, covering PC, Xbox, and cloud gaming. The proposal suggests leveraging state data provided by game engines to identify moments when interaction is temporarily paused. Potential insertion points discussed in the document include after mission completion, during loading screens, narrative segments, and post-boss battles.

微软新专利引争议:打完Boss弹广告 看完换取免广告时长

At the selected interruption points, the system could display video or banner ads. Boss battles in Light & Shadow: Expedition 33 and Elden Ring are used as hypothetical scenarios to illustrate how ads appearing after victory might affect the player's experience at that moment. This does not imply that these two games will adopt the technology.

微软新专利引争议:打完Boss弹广告 看完换取免广告时长

Currently, the published patent only indicates that Microsoft has explored this technical approach; it does not prove any concrete deployment plans. Existing information also does not confirm that this mechanism will be implemented in Xbox Game Pass or any third-party games.