In a recent interview with PC Gamer, Martin Klíma, co-founder of Warhorse Studios, discussed the creative motivations behind Kingdom Come: Deliverance. He expressed his fatigue with role-playing games that repeatedly cast players as the "chosen one" tasked with saving the world. This desire to explore a different direction eventually became one of the starting points for Kingdom Come: Deliverance.
Klíma stated that he enjoys role-playing games and does not believe titles fulfilling players' desires to become stronger are inherently bad; what tires him is the excessive frequency of similar formulas. He drew an analogy to Progress Quest, a game that satirizes traditional RPG loops, suggesting that some players also crave different experiences.
He believes that many current titles still cater to power fantasies appealing to teenagers, but he specifically clarified that his criticism was not directed at Clair Obscur: Expedition 33.
Discussing why such formulas persist, Klíma noted that publishers often prefer to repeat proven strategies. He found early entries in series like Assassin's Creed, Far Cry, and Watch Dogs interesting, but felt that repeated similar experiences eventually grow stale. He praised Ubisoft's animation, character models, and overall polish, expressing hope that such production capabilities could be applied to more innovative games. At the same time, he acknowledged that large-scale projects attempting new directions carry financial risks, with no easy answers.

