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Microsoft Expands Advanced Shader Delivery to Support Intel and NVIDIA Hardware Starting This Month

Several months ago, the "Advanced Shader Delivery" (ASD) feature, designed to solve slow game loading and stuttering issues, officially graduated from preview to general availability and was fully launched in the Xbox PC app, making it accessible to all players. Initially, the feature only supported AMD's RDNA architecture GPUs and required Windows 11 version 24H2 or later, Xbox Game Services version 37.113.11003.0 or later, and AMD Adrenalin driver version 26.6.1 or later.

微软扩展高级着色器交付功能适配范围 本月起支持英特尔和英伟达硬件

Microsoft's official DirectX blog has now announced that the Advanced Shader Delivery feature will expand this month to include hardware from Qualcomm, Intel, and NVIDIA, achieving coverage across all four major GPU manufacturers. Qualcomm already added support in its August 3, 2026 graphics driver for the Snapdragon X2 series last month, while support from Intel and NVIDIA is expected to arrive within this month.

The Advanced Shader Delivery feature is designed to address two long-standing pain points for PC gamers: lengthy loading times during a game's first launch, and frame drops or stuttering caused by real-time shader compilation during gameplay. By delivering pre-compiled shader data during the game download phase, this technology fundamentally changes how games are handled at startup.

Gears of War: E-Day will be the first game to support the expanded Advanced Shader Delivery feature. When enabled, shader compilation during the first launch will take only a few seconds instead of the usual several minutes, reducing wait times by up to 95% and allowing players to jump into the game much faster.