Former PlayStation head Shawn Layden recently argued in a podcast that games should feature more high-quality titles focused on action and fun, with playtimes of around 20 to 25 hours, rather than being stretched to 100 hours with extra content. He believes that a more focused development approach could reduce costs and help provide players with a more consistent experience throughout the game.
Layden pointed out that increased game length doesn't necessarily mean every part maintains the same quality. With budgets and development cycles under pressure, he has previously discussed making lower-cost games. These views represent his personal stance on development direction, not a new policy announced by PlayStation.
Discussions around shorter games also mentioned Marvel's Wolverine, though no exact playtime was given for that title. Players have different preferences regarding the ideal length for large-scale games: some favor content-rich, lengthy experiences, while others prioritize minimizing repetitive elements to keep the story and gameplay consistently engaging.

