Hellraiser: Resurrection was determined to adopt a single-player, story-driven format early in development. Some reviews believe that this approach is more suitable for presenting the horror scenarios and themes of the Hellraiser series.
This review discusses the game within the development of movie-adapted horror games in recent years. The author believes that works like Friday the 13th and Evil Dead have attempted to attract players through asymmetric multiplayer gameplay; with Dead by Daylight already gathering a large number of horror characters and players, such attempts face pressure to continuously update content and maintain community activity.
In contrast, the author believes that the single-player story format of Hellraiser: Resurrection allows players to enter the series' iconic horror scenarios, including the Labyrinth, and focuses on presenting gory visuals, unsettling themes, and a narrative close to the original work's atmosphere.
The review also points out that single-player content does not rely on continuously adding killers, survivors, and maps to sustain gameplay; changes in matchmaking numbers or server status will not affect the overall experience in the same way. These are the author's judgments on the design direction, not yet the actual performance after the game's release.

