Recent previews of "Phantom Blade Zero" revealed retry rules for multi-phase boss battles: if players fail during the second phase, they can restart directly from that phase without having to replay the first. Developer S-Games also confirmed that regular enemies in the game do not respawn.
Both design choices concern whether players need to repeat completed encounters after failing. The retry mechanism for multi-phase boss battles serves as a key example in the preview to distinguish the title from traditional Soulslike games. The currently disclosed information does not yet specify detailed rules regarding health, resources, and other factors upon retrying.
The development team had previously stated that "Phantom Blade Zero" is not a Soulslike game. Tech4Gamers believes the newly disclosed details support this claim, while noting that some players may still perceive Soulslike elements in the combat.

