Patrice Désilets, Creative Director of "1666: Amsterdam," stated that the development team at Panache produces approximately 15 to 20 builds of the game each day, continuously iterating on this action-adventure title currently in Steam Early Access.
Désilets discussed this development pace in an interview with PC Gamer magazine. He believes that making continuous progress is more important than striving for perfection in a single attempt. Producing multiple builds per day refers to internal team iteration and does not mean players will receive updates every day.
"1666: Amsterdam," featuring elements of witchcraft, was first conceived in 2011. The project later underwent studio acquisitions and disputes over rights ownership, before Désilets finally regained the relevant rights. The game entered Steam Early Access in August, with development still ongoing toward the full release.
According to the Steam page, the team expects Early Access development to take about a year, with plans to release major content updates regularly during this period. So far, the game has received two major updates, the second of which included over 200 fixes. The exact release date for the full version has not yet been announced.

