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Former Naughty Dog.exe Employee Worries New Technologies Could Change the Way Blockbuster Games Like Uncharted 4: A Thief’s End Are Made

Matt Radford, a former Naughty Dog.exe visual effects artist who worked on The Last of Us and Uncharted 4: A Thief's End, stated that many new technologies could significantly change how large-scale games are made and the number of people involved in their production. He compared the development of contemporary blockbuster games to the construction of ancient cathedrals.

顽皮狗前员工担忧,新技术可能改变《神秘海域4:盗贼末路》式大型游戏的制作方式

In Radford's view, certain games embody the craftsmanship, time, and dedication of a large number of creators from a specific era. Future generations looking back at these works might be surprised by how much of the work was done by real people.

Citing titles such as Uncharted 4: A Thief's End and The Last of Us Part II, he highlighted production aspects including live-action performance, scriptwriting, modeling, sculpting, and painting.

Radford also expressed concern that it may become difficult in the future to invest hundreds of millions of dollars into a major game that combines action sequences with storytelling.