NVIDIA has confirmed that the next batch of games to support DLSS 5, following its debut in September with NBA 2K27, will include Hogwarts Legacy and Where Winds Meet. The former will receive an update on November 5, while the latter will gain support in late November. NVIDIA will also add DLSS 5 support to RTX Remix, enabling modders to apply neural rendering technology to older PC games.
Hogwarts Legacy will support DLSS 5 on GeForce RTX 50 series GPUs, RTX Spark laptops, and GeForce NOW. This update will also upgrade the game's existing DLSS technology to the latest version. Developer Avalanche Software utilized the control features provided by the DLSS 5 SDK to adjust neural rendering effects, preserving the game's original visual style.
DLSS 5 uses 3D-guided neural rendering, combining game engine data to alter the appearance of lighting and materials. The model processes both the rendered image and geometric structure, texture, and lighting information simultaneously. Developers can control which objects receive additional effects and the intensity of those effects.
The latest Hogwarts Legacy demo also looks different from what NVIDIA initially showcased when introducing DLSS 5 in March. New comparisons show much smaller changes to character faces, with facial features more closely resembling the game's original rendering. This difference is particularly noticeable in facial details, which were among the most significantly altered aspects in the original demo.

Where Winds Meet, developed by Everstone Studio, will support DLSS 5 in late November. The game already supports DLSS Multi-Frame Generation and Super Resolution. NVIDIA has released comparison images showcasing the upcoming neural rendering effects but has not yet provided an exact release date.
NVIDIA RTX Remix will support DLSS 5 on October 23. This update includes a revised neural rendering model and a new performance mode for frame generation. Modders can configure DLSS 5 through the RTX Remix runtime environment and toolkit, with separate controls for individual objects, visual effects, and scene masks.
NVIDIA demonstrated this integration using two community projects: the Fallout 4 RTX mod created by Sparkles/Kim2091, and the Mirror's Edge RTX mod made by SoftSoundd. The Fallout 4 demo highlights helmet reflections, material details, and shadow effects; the Mirror's Edge demo showcases changes in contact shadows, ambient occlusion, and lighting. Both projects are still in development, and NVIDIA has not announced release dates for these mods.

