Rockstar established a Los Angeles studio for GTA 6 because the NPCs planned for inclusion in the game created production demands that exceeded their existing capacity. Rob Nelson, Head of Development at Rockstar, stated that after assessing the workload, the team found they did not have enough staff to complete the expected work.
Nelson said he was shocked by the projected workload. The Los Angeles team assigned writers, producers, and directors to NPC creation, with the goal of expanding the game world around the player.
The development of GTA 6 experienced delays. Even as the November 19 release date listed in the article approached, production work had not completely ceased.

