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Konami Grants Full Creative Freedom: Castlevania: Curse of Belmont Balances Legacy and Innovation

Upon the release of Castlevania: Curse of the Belmonts, developer Evil Empire discussed adjustments to the game's pacing. The team experimented with heavy, slow-paced combat as well as faster action speeds, ultimately seeking a balance between combat feel and the proportion of exploration.

科乐美充分放权 《恶魔城:贝尔蒙特的诅咒》兼顾传承与创新

The development team stated that the game went through many iterations during production. An early version leaned closer to Dark Souls: featuring heavy combat, a slower overall pace, and higher difficulty and intensity. Developers later concluded that this design was too slow and tense, failing to capture the Castlevania feel they wished to preserve.

The team subsequently increased the game's pace, only to find it became too similar to Dead Cells, with insufficient emphasis on exploration. The final direction aimed to retain the Castlevania series' sense of exploration and more deliberate pacing, while ensuring smooth action controls. Evil Empire had previously contributed to post-launch development of Dead Cells and its crossover content with Castlevania. The team lead also noted that during their collaboration with Konami, they valued maintaining creative control while also considering the expectations of the series' fans.

科乐美充分放权 《恶魔城:贝尔蒙特的诅咒》兼顾传承与创新

Just hours after launching on Steam, the game reached a peak concurrent player count of 17,896, surpassing the historical peak for Dead Cells mentioned in interviews. These are immediate figures from the launch period; the development team stated at the time that they were still awaiting player feedback.