Castle Away, from the Dutch indie studio Renegade Games, received a major demo update during the Steam Next Fest.
New content includes asynchronous multiplayer, the "Relic" system to enhance strategic depth, character customization options, and faster battle speeds. These updates are now live.
Key updates include:
Rivals – Asynchronous Multiplayer
Players now have the chance to encounter castles built by other players, rather than just facing demon bosses.
Clash with other players' castles—battles so intense they make the Archdemon look like a mere mid-game boss. Prepare yourself for the toughest fights!
Relics
The new "Relic" system brings greater strategic depth to the game.
Now, at the start of each new adventure, players receive a Relic that influences their castle-building strategy for that run.
Additionally, players can earn more Relics by lighting Beacons. The demo currently features one beacon, making the search for its location an exciting and important objective.
Styling
Complete in-game challenges to unlock new character appearance options!
These customizations are not only reflected in character portraits but also applied to character models on the overworld map.
Command your castle in style with your favorite looks!
Speed Controls
Added battle speed controls, allowing players to complete battles faster and return more quickly to their beloved castle-building phase!
About Castle Away
Castle Away is a strategy game centered around single-run adventures, blending light roguelike elements with auto-battler mechanics.
In the game, players command a flying castle that can expand freely. Plan your layout within limited space, combining and synergizing different buildings to gradually build your own combat system. Your initially compact 3×3 castle will continuously expand, eventually growing into a unique, fully-armed massive battle fortress.
The game features a vibrant 2D hand-drawn art style. All artwork is 100% hand-drawn, with no use of AI in the production process.
The game demo has been fully updated, with the full release planned for Q1 2027.
About the Development Team
Castle Away is crafted by three independent creators:
René Slump (previously worked on Gladiator Manager): Responsible for game mechanics and programming.
Sim Kaart (previously worked on Rift Riff and Gladiator Manager): Responsible for game art, as well as the design and integration of the overall game experience.
Matthijs Koster (previously worked on Rift Riff): Responsible for sound design and music composition.
Tom Schoen (formerly at Utomik and PLAYERUNKNOWN Productions) handles marketing, partnerships, and business development for the game.

