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Former Capcom Manager Says Resident Evil: Code Veronica Paved the Way for the Series' Shift to Action

Former Capcom manager Miguel Corti recently reflected on the development of Resident Evil 7 and the shift in the series' direction. He believes that Resident Evil: Code Veronica, released for the Sega Dreamcast in 2000, began to deviate from the early survival horror approach and laid the groundwork for the series' later shift toward action.

前卡普空经理称《生化危机:代号维罗妮卡》为系列动作化埋下伏笔

Resident Evil: Code Veronica was widely acclaimed upon release and is regarded by many developers as one of the series' best entries prior to the original of Resident Evil 4 Remake. However, in Corti's view, the game's attempt to fit more locations and storylines onto a single disc prompted the series to gradually move away from its early roots.

Corti argues that there is a direct developmental lineage between Resident Evil: Code Veronica and Resident Evil 5 and Resident Evil 6, with the latter two games' action-heavy style being paved by the former. Citing the game's opening cinematic as an example, he notes its clear influence from John Woo films and Die Hard-style action movies, containing almost no horror elements, although the rest of the game remains closer to traditional survival horror.

前卡普空经理称《生化危机:代号维罗妮卡》为系列动作化埋下伏笔

Between Resident Evil 2 and Resident Evil: Code Veronica, Corti clearly favors the former. He admits to having a strong bias against the latter due to what he sees as its negative impact on the series. Resident Evil 7 later returned to a single-player, survival horror focus, serving as a point of contrast when he looks back on these earlier changes.