Ludorea Games updated the demo version of "Monster Girl World 2040" on October 22, adding batch crafting functionality and increasing the capture rate for all types of monster girls. These changes incorporate feedback from players on X, Steam, and live streams, covering crafting, exploration, usability improvements, and bug fixes.
The crafting system now supports specifying quantities and batch-producing items, with the name list defaulting to a two-column display. Players can view the stats and additional effects of finished products before crafting equipment, and items required for quests are also marked.
A direction indicator has been added to the top of the exploration interface, showing the direction and distance to the base core. The capture rate for all types of monster girls has been increased, and the reward for the "Prepare Sealing Card" quest has been raised to 6 Crude Sealing Cards. Additionally, monster girls appearing during raids will have a red aura to distinguish them from regular individuals.
This update also adds right-click item splitting, an option to invert the mouse vertically, and hunger and thirst warnings. It also fixes issues such as certain terrains or underground areas not displaying correctly and raids not ending properly.
"Monster Girl World 2040" is set in a ruined city in 2040 that has been侵蚀ed by another world, blending open-world, block-building, survival, and monster girl collection gameplay. The demo includes 14 types of monster girls with no time limit, and save data can be carried over to the Early Access version scheduled for release on November 16.

