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After BioWare's Closure, Players Urge Xbox to Acquire Mass Effect, But Reality Is More Complex

Following the cancellation of an upcoming Mass Effect game and the closure of BioWare, players took to social media urging Xbox and CEO Asha Sharma to buy the Mass Effect IP. Insider Gaming suggests that Xbox might indeed do so, but for reasons entirely different from what people expect.

I think we can all agree that the leaked internal trailer for Mass Effect looked fantastic. Like most cancelled video games, it stirs emotions by making people wonder "what if the project had continued," but the reality is that almost all internal trailers look good. I'm not saying what BioWare was creating wasn't special, but these trailers are designed to secure approval and keep development going, and they almost certainly don't represent the final product. This is precisely why most internal trailers are never made public. To admit my own mistake: remember that leaked internal trailer for Battlefield 2042? Yeah... I largely formed my judgment based on that trailer, and it didn't end well.

According to a previous report by Insider Gaming, negotiations either fell through or the asking price was too high for anyone to take on. Unfortunately, I believe the situation remains the same today.

BioWare关闭后玩家呼吁Xbox接盘《质量效应》,但现实没那么简单

After BioWare's closure and the cancellation of the Mass Effect project, calls for Xbox to buy Mass Effect quickly emerged on social media. I saw dozens of tweets directly tagging Xbox CEO Asha Sharma. From a brand image perspective, this move makes sense—and this is the only reason I think Xbox might acquire it—but in reality, it would be a poor decision.

Under new ownership, EA is now facing financial pressure from a transaction involving approximately $20 billion in committed debt financing. Facing huge financing obligations and investors expecting returns, it's hardly surprising that project costs and commercial potential are under stricter scrutiny. While there is no clear evidence that this deal directly led to recent project cancellations and BioWare's closure, it undoubtedly added another layer of financial pressure to an already risk-averse industry. Moreover, I wouldn't be surprised if EA decided to sell the Mass Effect IP at a much higher price than before.

The truth is, acquiring Mass Effect and developing a new game doesn't make business sense.Assuming the Mass Effect IP is valued at $300 million, developing a new game could require another $300 million. Even excluding the IP acquisition cost, a new Mass Effect game would need to sell approximately 5 million copies on Xbox's own platforms to achieve a slight profit. Yes... there's also Game Pass. But I really don't believe Mass Effect would significantly boost console sales or add hundreds of thousands of Game Pass subscriptions to make a substantial impact.

But this isn't just a problem for Xbox; it's an industry-wide issue. At a price point of $70, publishers without their own storefronts who must pay platform fees might need to sell around 6.5 million copies to break even on a game that previously required 5 million sales to recoup costs.

Keep in mind, this doesn't even include acquisition costs. Assuming the IP costs $300 million to acquire, the sales figures mentioned above would need to double. Yes, one could argue that a new publisher owning the IP shouldn't attribute the entire $300 million acquisition cost to a single game, as this expense can be amortized across multiple titles. However, in an industry where a single failed AAA game can shut down an entire studio, I believe this cost must be included. No studio is entirely safe, even those releasing commercially successful games, let alone those losing millions of dollars.

Public data shows that no Mass Effect game has ever achieved such sales figures in its first year of release. So why would things be different now? Mass Effect 3 was the most commercially successful title in the series. It is estimated that, as of 2023—about ten years after its launch—its lifetime sales reached between 6 and 7 million copies.

Can Xbox buy Mass Effect? Absolutely. But that doesn't mean it should.

I truly hope to see Mass Effect return, and I hope facts will ultimately prove me wrong. But if saving a franchise requires another massive financial gamble, likely leading to the project's cancellation again and causing more job losses, then buying this IP might not be the solution fans think it is.

The real issue isn't that nobody wants another Mass Effect game; it's that developing such a title at the scale expected by today's industry may no longer make financial sense. If we have truly reached this point, then frankly, the AAA gaming industry is completely broken.