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Cyberpunk 2077 Experimental Project Runs Natively in Browser via WebGPU

Enthusiast omonkeyzz has announced the "Cyberpunk 2077 Browser" experimental project, attempting to run Cyberpunk 2077 locally directly in a browser. It is not cloud gaming, but rather uses WebGPU to leverage the user's device CPU and GPU for computation.

《赛博朋克2077》实验项目借助WebGPU在浏览器本地运行

The author recommends launching the project with a recent version of Chrome or Edge that supports WebGPU, and states that modern Android phones can also run it, with iOS support listed as a future plan. Project performance is highly dependent on hardware, and devices with weaker specifications may experience longer loading times, lower performance, and graphical anomalies.

Users do not need to download the full client in advance. The project fetches the main required data upon first launch, with resources such as models and textures loaded on demand thereafter; one test downloaded nearly 700MB of data during the initial launch phase, after which the browser also needed to compile shaders, making the first run take the longest.

The project also does not require users to provide their own original distribution files for Cyberpunk 2077, instead having the browser version download the assets directly. This differs from many community ports that require users to hold the original files, and whether the relevant assets are authorized and whether the project can remain openly available remains to be verified. omonkeyzz previously attempted to bring the original Fortnite map into the browser, but that project was later shut down following intervention by Epic Games. There is currently no evidence that this experiment has received official authorization, so it cannot be considered an official browser version.