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【Review】【9/10】Trails in the Sky 2nd Chapter: The Girl Chasing the Boy

Frankly speaking, I would recommend all players to get familiar with the main story of the previous title Trails in the Sky FC before playing The Legend of Heroes: Trails in the Sky the 2nd. You can do so via last‑year’s release The Legend of Heroes: Trails in the Sky the 1st, or the somewhat dated original The Legend of Heroes: Trails in the Sky FC and its ported versions.

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This is because the game’s narrative picks up directly from its predecessor with a seamless transition. There is no time‑skip gap like “several months later” or “two years later”. At its core, these two titles are simply two chapters of one complete story.

Falcom is well aware of this fact. For certain editions, the studio included The Legend of Heroes: Trails in the Sky FC as a pre‑order bonus for The Legend of Heroes: Trails in the Sky the 2nd, allowing players to catch up on the prior story.

The game itself offers similar support. Before launching the main campaign, The Legend of Heroes: Trails in the Sky the 2nd features a thoughtfully‑crafted recap function. Narrated in Estelle’s first‑person voiceover, this story summary comes with full‑fledged scene cutscenes, vastly outperforming the basic text‑and‑image recaps seen in other entries of the series.

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Much like the original The Legend of Heroes: Trails in the Sky SC, The Legend of Heroes: Trails in the Sky the 2nd supports carrying over cleared save data from the previous title, and this is actually a quite important feature of the game.

Unlike typical save‑data transfers that only grant item rewards, The Legend of Heroes: Trails in the Sky the 2nd alters certain in‑game elements based on how much content players completed in the prior save file. For instance, if you finished specific side quests in the first game, relevant NPCs will retain those memories and adjust their dialogue accordingly. Furthermore, some side quests feature additional branching paths derived from your accomplishments in the prequel, which can tangibly affect certain gameplay mechanics and resource acquisition in this title.

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Interestingly enough, last year’s The Legend of Heroes: Trails in the Sky the 1st stands as one of the best entry points into the Trails series in recent years. Yet the follow‑up, The Legend of Heroes: Trails in the Sky the 2nd, inevitably sets fairly rigid barriers for new players. Such is the unavoidable trade‑off of long‑form storytelling, and it is also one of the series’ most defining traits.

While The Legend of Heroes: Trails in the Sky the 2nd picks up directly where its predecessor left off, progression systems cannot be fully carried over. Alongside levels and equipment, orbments must be collected and crafted anew. Naturally, the game provides an in‑universe justification: “new‑generation orbal devices are incompatible with older orbments”. It serves as a convenient narrative excuse — one that Falcom has relied on for over two decades.

Still, as Trails in the Sky SC is an early entry in the franchise, you can clearly see how meticulous Falcom was with its worldbuilding before its lore had fully expanded. Faced with the orbal device upgrade, Estelle is initially hesitant. She only resolves to discard her old unit to grow stronger once she learns that the special art Thorn of Silver Night, which gave her such a hard time in the previous game when used by Lieutenant Lorence, can only be cast with the new‑model orbal device. This cross‑version art, unobtainable for the player in the first title, becomes learnable here and indeed boasts significantly more powerful effects.

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This meticulous approach permeates the entirety of The Legend of Heroes: Trails in the Sky SC. The original release even included design choices that deliberately compromised gameplay experience for the sake of lore consistency. The Legend of Heroes: Trails in the Sky the 2nd fully carries this trait forward. In certain chapters, you may feel a conflicting sense of “it plays awkwardly, yet this is how it should be according to the lore”. Call it bittersweet? There is ultimately no right or wrong to it.

The Legend of Heroes: Trails in the Sky the 2nd boasts roughly twice the playtime of The Legend of Heroes: Trails in the Sky the 1st. Beyond the obvious increase in story content, it also adds several minigames, such as the series‑famous fishing system and the more uncommon casino system.

That said, bigger volume does not always equate to richer gameplay content.

Trails in the Sky FC follows Estelle and Joshua as they search for their missing father while striving to become full‑fledged Bracers. Setting out from their hometown Rolent, they travel across every town in the Kingdom of Liberl. Trails in the Sky SC, meanwhile, centers on Estelle’s quest to find Joshua after his departure, with its main setting still within Liberl.

This means The Legend of Heroes: Trails in the Sky the 2nd reuses a great number of assets from The Legend of Heroes: Trails in the Sky the 1st — towns, facilities, open fields and dungeons alike. For most of its runtime, players progress the story across maps they have already explored. If Trails in the Sky the 1st was retreading the series’ narrative roots, Trails in the Sky the 2nd retreads the literal physical paths of its predecessor. The only difference is that one begins in Rolent, while the other starts in the Royal Capital.

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To be fair, Falcom did implement a few extra design touches to mitigate the sense of repetition. For example, it added destructible environmental objects that require multiple hits to break, alongside several new hidden caves. Predictably, these additions do very little to fix the core issue.

Thankfully, the world of Trails is not static. Across different points in the story, you will run into familiar faces in unexpected locations and learn how their lives have moved on, which brings a degree of freshness amid all the reused environments.

Meanwhile, varied party compositions also bring narrative variety. The Legend of Heroes: Trails in the Sky the 2nd frequently lets you select party members, with more than ten playable characters in total. While this number pales in comparison to later entries in the franchise, allies here actively voice their thoughts and take part in events throughout the adventure. They do not merely stand around as passive bystanders watching the protagonists drive the plot forward — this level of detail is something special to the series’ earlier era.

Reused assets are undeniable, yet unlike certain later titles that suffer from similar issues, this game’s story never feels padded.

Centered on Estelle’s search for Joshua, The Legend of Heroes: Trails in the Sky the 2nd brings long‑running franchise staples out into the open: factions such as the Bracer Guild, the Septian Church and Ouroboros, as well as nations including the Liberl Kingdom, the Erebonian Empire and the Calvard Republic. Instead of receiving only passing mentions as in the prequel, these elements are fleshed out with substantial lore.

Additionally, much like The Legend of Heroes: Trails in the Sky the 1st, this remake features brand‑new side quests absent from the original SC. Thoughtfully crafted, these missions fill gaps in character writing and further enrich the overall worldbuilding.

As the series’ most prominent chapter focused on romantic love between its leads, The Legend of Heroes: Trails in the Sky the 2nd devotes heavy focus to the complicated, powerful bond between Estelle and Joshua. This storyline is beloved as a sentimental highlight for many long‑time fans, and the game delivers on it without disappointment.

Compared to The Legend of Heroes: Trails in the Sky the 1st, The Legend of Heroes: Trails in the Sky the 2nd boasts a grander narrative and more spectacular cutscene presentation. It is worth reflecting on Falcom’s history with motion capture: the studio first adopted mo‑cap back in 2019 for Ys IX: Monstrum Nox, yet mo‑cap sequences were extremely sparse, amounting to only a handful of seconds in total. Fast forward to Trails in the Sky the 2nd. While its cutscenes are far from industry‑leading quality, they represent substantial progress within anime‑style games. That drive to improve is an invaluable trait for a smaller studio like Falcom.

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As a side note, much like The Legend of Heroes: Trails in the Sky the 1st, this remake features newly‑recorded vocal tracks performed by Megumi Sasaka, a singer well‑known among Falcom fans. Unfortunately, on iconic numbers such as Gin no Ishikin no Tsubasa and I swear…, her delivery feels somewhat mismatched to the original compositions. The raw earnestness and emotional weight that defined the original versions are partially lost, which dampens the atmosphere of several key scenes.

Thanks to improved cutscene quality, battle visual effects in The Legend of Heroes: Trails in the Sky the 2nd see modest upgrades over its predecessor. System‑wise, however, combat remains nearly identical to The Legend of Heroes: Trails in the Sky the 1st, retaining the seamless toggle between action‑style and command‑based combat.

The only minor adjustment lies within the real‑time action segments. The “Partner Assault”, an ability locked to Estelle and Joshua and unlocked mid‑to‑late game in the prior title, has been reworked into “Valiant Rush”, freely combinable across all party members here. Though mechanically similar, the larger roster of playable characters adds a little more variety to combat encounters.

The most impactful changes to gameplay come from enemy design. Enemies in The Legend of Heroes: Trails in the Sky the 2nd can enter an “Enrage Boost” state and have gained the ability to trigger S‑Breaks just like player units. They can unleash powerful attacks out of turn, demanding quick adaptability from players.

Furthermore, foes now possess a mechanic similar to “last‑stand”. Many high‑threat enemies regain a small portion of HP after taking fatal damage and enter a feral rampage. In this state, consecutive turns and spammed S‑Crafts become commonplace; one misstep can cost you the entire fight. Coupled with prominent status ailments, heavily differentiated boss behaviours, and several nerfed player skills, The Legend of Heroes: Trails in the Sky the 2nd stands among the most difficult entries in the Trails series in recent years. While its core systems stay largely unchanged, combat depth and challenge have risen substantially.

My baseline expectation for most sequels is comprehensive evolution. Without it, a sequel can hardly be considered competent — and even with it, a sequel is not automatically superior to what came before. To me, this is the classic distinction between building something from zero versus refining something from one to ten.

That benchmark does not apply to The Legend of Heroes: Trails in the Sky the 2nd.

Ultimately, its value never hinges on whether it surpasses The Legend of Heroes: Trails in the Sky the 1st. Instead, it lets this more‑than‑twenty‑year‑old classic saga resurface for players in its complete form.

What I appreciate even more is that, across all these years, this story still deserves to be retold.