A 4Gamer author who has long used a GeForce RTX 5080 and is accustomed to playing at over 120 FPS proactively trained himself to adapt to low frame rates in preparation for GTA VI, which targets 30 FPS. In his first test session lasting less than an hour, his discomfort with 30 FPS disappeared.
The author first locked the third-person action RPG Blood of Dawnwalker at 30 FPS and played through it from the start without experiencing the high frame rate mode. At first, character movement and camera rotation showed noticeable stuttering, but as his attention shifted to the story and combat, this discomfort gradually faded.
He then capped Cyberpunk 2077, which he had previously completed at 120 FPS, and Grand Theft Auto V at 30 FPS, encountering no significant issues in either case. After returning to 120 FPS, the smoothness remained clearly perceptible, and switching back to 30 FPS was again quickly accepted.
The author believes the brain may establish separate frame rate standards for different games, so adapting to 30 FPS does not mean losing the ability to perceive high frame rates. This experience also changed his approach to graphics settings: if 30 FPS is stable enough, performance headroom can be redirected toward visual effects like ray tracing.
This experience is limited to single-player games that focus on story and world exploration; frame rate differences in competitive games may still affect display and input latency. The author also notes that 30 FPS is easier to present evenly on 120Hz or 60Hz displays, while 144Hz monitors without variable refresh rate support may exhibit uneven pacing.

