PlagueDrRiess's Windows recompiler project for Metroid Prime 4: Beyond has made new progress. The latest version can run from the beginning of the game to completion, while fixing various graphical glitches and anomalies present in earlier versions. However, the project is still in development.
The project is currently available on GitHub, based on MZ Labs' SwitchRecomp runtime environment. Its approach involves converting ARM64 binary code from Switch and Switch 2 games into C source code, then generating native Windows code, and translating the original hardware's GPU calls to OpenGL. Therefore, this solution is more akin to a compatibility-layer-style recompilation rather than a traditional PC port built from scratch.
The project itself does not include game assets, music, or other content. Players must provide their own backup of Metroid Prime 4: Beyond to access the relevant assets. The current version also compiles shaders on the fly during gameplay, so stuttering may still occur.
This version is designed for Windows devices, supports various controllers such as Xbox, Switch, and DualSense, and provides display option adjustments. However, features like the field-of-view slider are not yet complete, and the current "playable to completion" status does not mean the project has reached the maturity level of an official PC port.

