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Beast of Reincarnation Version 1.010 Update: Most Event Animations Can Now Be Skipped

Developer Game Freak continues to provide excellent post-launch support for Beast of Reincarnation. Today, the studio not only fixed some issues but also added more features to enhance the gaming experience.

Today, version 1.010 of Beast of Reincarnation has been released. Players may recall that the studio also released an update last week, and it seems another patch will be coming soon this month.

《轮回之兽》1.010版本更新 大部分事件动画可跳过

The latest update for Beast of Reincarnation allows players to skip almost all event animations. On PC, Frame Generation options have been adjusted for RTX 40 and RTX 50 series graphics cards, and DLSS and Frame Generation settings have been improved; when the monitor refresh rate reaches 120Hz or higher, DLSS Dynamic Mode allows setting a target frame rate.

Ongoing improvements related to events and animations:

Almost all event animations can now be skipped.

*Some events and animations may not be skippable, but we will consider improvements in the future.

Added a "Skip" display for events that can be skipped.

Completed animations can now be skipped.

Starting from the second loop, hints that have already been displayed will no longer appear.

Improved DLSS/Frame Generation settings (PC)

Frame Generation options have been adjusted based on GPU (RTX 40 series/RTX 50 series).

DLSS – Dynamic Mode allows setting a target frame rate when the monitor refresh rate is 120Hz or higher.

Added a "Switch Bullet Slots 1-3" option in key bindings.

This allows assigning a separate key to switch bullets.

Fixed multiple bugs and made technical improvements.

Fixed an issue where skipping immediately after a specific movie finished playing would prevent the movie from ending correctly.

Fixed an issue where Emma's lines sometimes did not display when English voiceovers were selected.

Fixed an issue where being unable to break free from restraint occurred if one enemy was defeated while another died simultaneously during specific event battles.

Fixed an issue where active battles and boss fights in certain areas could not be initiated.

Fixed an issue where exploration info markers did not display correctly when playing the disc version of the game without updating it.

Here are some improvements the studio plans to roll out for the game in the near future:

After clearing the Kyokaku Front Terraces in the mid-game, we are considering whether to allow players to choose between conquering the three areas—Pilgrimage Site, Matsukawa Colony, and Mt. Fuji Frontline—all at once, or continuing with the original progression. This way, players can choose according to their preference: either focus on the story and reach the capital faster, or speed up progress during replays. Additionally, for traditional areas, we plan to make some adjustments to ensure a better gaming experience than before, such as redesigning attack patterns for same-type bosses. Specific details will be announced once finalized.

Updated attack patterns for same-type bosses (special variants Nushi and Shidou).

Added a mode with difficulty higher than "Hard".

Added a more challenging mode in "New Game+".

Automatically pick up dropped items from enemies.

Adjusted line length and clipping during events.

Adjusted immersion detection.

Adjusted transparent entry ban decisions within areas.

《轮回之兽》1.010版本更新 大部分事件动画可跳过

《轮回之兽》1.010版本更新 大部分事件动画可跳过