Developer RavencaioBR is working on an unofficial native Windows port of the PS4 version of The Last of Us. The game can currently launch and enter the main storyline, but the developer cannot yet guarantee a full playthrough from start to finish and is collecting feedback on crashes and errors.
This project targets the 2014 PS4 remaster, not The Last of Us Part I, which has officially launched on PC. Its approach also differs from conventional console emulation: since both the PS4 and modern PCs use the x86-64 architecture, the project allows original machine code to execute directly on the PC processor, replacing PS4 system libraries with a dedicated runtime environment. Graphics instructions are converted to Vulkan using shadPS4 technology.
On laptops equipped with a Core i7-8750H and a mobile GTX 1050 Ti, lightweight scenes reportedly achieve 60 FPS, while more demanding test scenarios run at approximately 40 to 44 FPS. Issues such as occasional character stuttering and brief pauses during the initial compilation of new shaders still persist. Additionally, the mouse can only simulate the right analog stick of a controller, failing to provide complete native camera control.
Running this project requires users to personally own the specified PS4 version along with the 1.11 update; the project itself does not provide game files. Currently, DLC and multiplayer modes have not been tested.

