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No DLSS! Leak Claims The Legend of Zelda: Ocarina of Time Remake Uses FSR 1.0

According to leaks, the Switch 2 version of The Legend of Zelda: Ocarina of Time Remake uses AMD FSR 1.0 for spatial upscaling and SMAA to reduce aliasing, without utilizing NVIDIA DLSS. This technical approach has not yet been confirmed by Nintendo or the developers.

没有DLSS!爆料称《塞尔达传说:时之笛》重制版改用FSR 1.0

Leaker SuperMetalDave64 stated that players who pre-order or install the game can access relevant graphics information from the Switch 2 settings menu. He expressed surprise that Nintendo has not yet implemented DLSS in this title, despite the console having been on the market for about a year and a half, but also believes that this choice may not significantly impact the final experience.

The Switch 2 uses a custom chip based on NVIDIA's Ampere architecture, equipped with Tensor cores and hardware for ray tracing, theoretically supporting DLSS. In contrast, FSR 1.0 is an earlier spatial upscaling solution that does not rely on AI reconstruction, while SMAA handles edge smoothing independently.

没有DLSS!爆料称《塞尔达传说:时之笛》重制版改用FSR 1.0

, The Legend of Zelda: Ocarina of Time Remake is scheduled to launch exclusively on Switch 2 on November 5, with scenes, cutscenes, controls, and interfaces all being remade. Claims regarding graphics technology remain unofficial leaks for now, and specific details await confirmation from Nintendo or the developers.