The Mercenary class in "Mist Hunter" is a highly enjoyable and powerful class in the game. This class has many distinctive features. First, mercenaries are designed for head-on clashes rather than flexibility, with their two weapons dividing responsibilities cleanly. The sword and shield build up the Razor Edge status through five hits, then expend it with Pierce; damage comes from staying in close combat long enough to stack layers.
How to Play the Mercenary Class in Mist Hunter
Mercenaries are designed for head-on clashes rather than flexibility, with their two weapons dividing responsibilities cleanly. The sword and shield build up the Razor Edge status through five hits, then expend it with Pierce; damage comes from staying in close combat long enough to stack layers. The great hammer trades this bookkeeping system for raw weight. Both weapons share the same skill progression: Level 1 features Heavy Hammer Charge, Whirlwind Hammer, Shield Charge, and Spinning Slash; Level 4 unlocks Skull Crusher and Stone Splitter; Level 7 grants Giant Hammer Quake and Giant Shield Slam; and Level 10 provides Warhammer Rock Toss.
A common strategy for mercenary players is to carry both weapons and switch midway through combat—using the sword and shield to close in, then swapping to the great hammer once the target has nowhere to retreat. This works because switching weapons is a basic action. However, don't assume it's free in terms of build optimization: damage from weapon-specific skills and talents only applies while you are actively wielding the corresponding weapon, as detailed in the "Skills Determined by Weapon" rules.
The publicly recommended affix list for this class reads like its design manifesto: Defensive options include Unyielding, Endurance, Steel Wall, Tenacity, and Iron Helm, while Offensive options feature Fighting Spirit, Fury, Fierce Battle, Smash, and Focus.

