GTA 6 is scheduled to launch on PS5, PS5 Pro, and Xbox Series X|S on November 19. Rockstar has announced that the console version of GTA 6 will be locked at 30 fps, including on the more powerful PS5 Pro. RedGamingTech believes that the main bottleneck causing this limitation is likely the console CPU, not ray tracing.
Even on the Sony PS5 Pro, GTA 6 can only maintain a stable 30 fps. Many players attribute the performance drop to the use of ray tracing technology. Well-known hardware leaker RedGamingTech explained that GTA 6 runs at only 30 fps on the Sony PS5 and Xbox Series X|S largely due to the weaker CPU performance of these consoles, rather than issues with ray tracing itself.
RGT wrote on Xbox that GTA 6 features an "extremely vast" open world filled with NPCs and various systems, placing extremely high demands on the CPU. The CPUs in the PS5 and Xbox Series need to handle "physics engines, AI, game code, and rendering threads." Given that the 8-core CPUs in the PS5, PS5 Pro, and Xbox Series X|S are all based on the older AMD Zen 2 architecture, running GTA 6 on modern consoles is no easy feat.
Therefore, insufficient console processor performance is likely the main reason Rockstar has locked GTA 6's frame rate at 30 FPS on console platforms. Unfortunately, 30 FPS gameplay does not look smooth on modern monitors, especially those with fast pixel response times. Players who want clear visuals, smooth gameplay, and low input latency at high refresh rates will likely have to wait for the PC version of GTA 6.

