Recently, well-known hardware leaker MLID released rumored full specifications for Sony's next-generation console, the PS6 (codenamed Orion). All information is based on online leaks and has not been officially confirmed by Sony or AMD.
On the hardware front, the PS6 uses a custom APU built on TSMC's N3P process: the CPU features an 8-core, 16-thread Zen 6 architecture, with 6 cores reserved for the operating system and the remaining computing power dedicated to games. The GPU uses the RDNA 5 architecture with 54 CU units, running at 2.8 GHz, delivering a peak rasterization performance of 38.7 TFLOPS. Memory is upgraded to GDDR7, with a capacity range of 30–48 GB, paired with 96 MB of Infinity Cache. It supports PCIe 5.0 storage expansion and is backward compatible with PS4 and PS5 games.
Performance rumors: Native rasterization performance is 2.3–2.5 times that of the PS5, and up to four times with Sony's PSSR upscaling technology. The ray tracing module sees a massive improvement, with rumored ray tracing performance reaching 8–12 times that of the PS5, putting its theoretical performance close to the RTX 5090 level.
However, some media outlets have raised doubts: the retail price of the RTX 5090 has exceeded $6,000. If the rumored $999 price tag for the PS6 can achieve ray tracing performance at this level, it would be difficult to cover the material costs. While consoles benefit from exclusive APIs and system optimizations, physical hardware limits are hard to surpass, suggesting the leaks may be exaggerated. Meanwhile, prices for high-end PC graphics cards are soaring. If the rumors are true, it could impact the high-performance PC market, but we must wait for Sony's official announcement.

