Fire Emblem: Threads of Fate currently lacks a multiplayer mode. The reviewer believes that the game's team building and tactical systems are well-suited for adding standalone two-player battles, allowing two players to assemble their own teams and clash on dedicated maps.
This title revolves around four core characters, allowing players to experience their individual stories and switch between different routes without needing to complete one before accessing another. The game also includes exploration, character recruitment, and development elements, with unit types, weapons, and terrain in battles prompting players to constantly adjust their lineups.
The reviewer noted that the large roster of recruitable characters provides room for team composition, but the story progression may not allow all characters to appear simultaneously. If a separate multiplayer menu were implemented, players could select members from unlocked characters, configure their classes and equipment, and then choose maps for battles, without altering the original single-player campaign.
The article uses Warsong as a reference. Its tactical combat is closer to Advance Wars, similarly adopting the basic format of moving units on a grid map to defeat enemy forces. When Warsong was released, it offered local and online multiplayer modes, while the sequel added cooperative and competitive modes for up to four players.
In the author's vision, Fire Emblem: Threads of Fate could initially adopt a straightforward two-player battle mode, limiting the number of selectable characters for each side and allowing players to configure classes and equipment. Implementing constraints on overly powerful combinations and adding optional rules could also create more opportunities for diverse teams to face off. However, these ideas are merely suggestions from the reviewer and do not represent plans announced by Nintendo or developer Intelligent Systems.
The author also proposed further ideas such as new maps, special rules, and map or campaign editing tools, while emphasizing that multiplayer should exist as an independent optional feature. Under this scheme, players who only wish to experience the four character routes and the single-player campaign would remain unaffected, while the multiplayer mode could provide another use for the team development system.

