Shochiku Games plans to release the point-and-click adventure game "Moomin: Crazy Summer" on November 12, 2026, for PC, Nintendo Switch 2, and Nintendo Switch. The development team uses frame-by-frame hand-drawing to recreate Tove Jansson's original world, and completed character animations were even reworked because the number of fingers on Moomin did not match the setting.
The game is adapted from the novel "Moominvalley's Summer Festival." A sudden flood strikes Moominvalley, and the Moomin family arrives at a mysterious theater floating on the water. Players will control characters such as Moomin and Little My to find their way back to Moominvalley. During progression, players can switch characters, investigate scenes and items, and give acquired items to those who need them or use them in other locations.
In the early stages of the project, adapting "Comet in Moominland" was considered, with attempts to create black-and-white visuals based on the original illustrations. After testing, the team felt the overall atmosphere was gloomier than anticipated, so they shifted to using "Moominvalley's Midsummer Festival" as the theme, gradually developing the current soft-colored hand-drawn style.
The rights holders of the original work conducted detailed supervision over visuals and character portrayals. Initially, to reduce the animation production burden, the team composed shots so that Moomin only showed four fingers, but the supervisors explicitly required Moomin to have five fingers, necessitating the re-production of related animations. The development team stated that this feedback and assistance helped the work faithfully present the original story and art style.
Approximately four 2D artists and four 2D animators participated in the production, with all visuals and animations drawn frame by frame by the team. Daily actions such as characters walking and touching items were meticulously depicted, aiming to bring the original illustrations to life naturally.
The point-and-click adventure gameplay direction stems from the vision of the development studio's co-founders. The game flow is relatively linear and does not require players to spend extensive time solving difficult puzzles; the team aims for players to gain an experience akin to reading a novel while advancing the story alongside Moomin and friends by personally exploring the environment, using items, and participating in events.

