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Stellar Blade on Switch 2 Aims for 60 FPS; Stellar Blade: Blood Rain to Deepen Previous Story

Recently, Kim Hyung-tae, head of SHIFT UP and director of Stellar Blade, gave an interview to the media, introducing the porting goals, control adaptations, and direction for the sequel on Switch 2.

《剑星》NS2版力求维持60帧 《剑星:血雨》将深化前作故事

Kim Hyung-tae stated that the team prioritized ensuring Nintendo platform players receive an experience no inferior to other versions. Therefore, they focused on control feel and performance optimization, striving to maintain 60 FPS in most scenarios, though this level may not be achievable in all scenes.

The team sought a balance between resolution and frame rate to ensure playability in TV, desktop, and handheld modes. The Joy-Con 2 features are mainly used for the fishing mini-game and third-person shooting aiming in the Goddess of Victory: NIKKE collaboration, with the overall principle being to avoid significant differences in experience across platforms.

《剑星》NS2版力求维持60帧 《剑星:血雨》将深化前作故事

Kim Hyung-tae also discussed difficulty design, stating that Stellar Blade does not aim for a "Souls-like" experience. Players can adjust the difficulty according to their preferences, and the system provides combat support as they become more familiar with the game.

Regarding the Bayonetta collaboration announced at the same time, he explained that the fourth outfit, "Black Tresses," was an original collaborative costume he helped design, aiming to fit the worldview of the other game.

As for Stellar Blade: Blood Rain, he did not reveal specific plot details or release plans, only stating that the sequel will allow players to understand the story of the first game more clearly and deeply. While it can be enjoyed independently without playing the prequel, experiencing both games in order reveals more connections.