The Japanese gaming market is undergoing a major shift. For a long time, home consoles have dominated the Japanese market, but this status quo is now being broken.
Recently, game analyst Serkan Toto released data showing that in 2025, PC games accounted for 12.5% of Japan's overall gaming market size, whereas in 2019, this figure was only 5%. In just six years, the PC segment has expanded by 2.5 times.
The core trigger for this shift was the prolonged shortage of PS5 consoles during the pandemic, making the device extremely hard to obtain. Japanese players wanting to experience new high-fidelity titles faced two choices: stick with their old PS4 consoles or purchase a gaming PC as an alternative.
In addition, there are multiple contributing factors: PlayerUnknown's Battlegrounds exploded in popularity in Japan in its early days. This title initially launched only on PC, introducing many Japanese players to the PC gaming ecosystem for the first time. The continuous porting of many Sony first-party games to PC has reduced the necessity for players to purchase a PS5.
Japanese game developers are also undergoing a significant change in mindset. In the past, companies like Capcom and Sega generally viewed PC as a platform for overseas players and paid little attention to local PC users in Japan. Now, more and more major Japanese titles are launching simultaneously on PC, further attracting local players to the PC platform.
The analyst emphasized that this does not mean the demise of consoles; the Switch still maintains a strong core user base in Japan. However, PC has grown from a niche platform into an不可忽视 (cannot be ignored) force in the Japanese gaming market.
Industry insiders have also raised concerns: the batch of users who turned to PC because they couldn't get a PS5 have already formed the habit of playing on PC. Even if PS5 supply becomes fully sufficient in the future, a large portion of them will not return to the PlayStation console ecosystem.

