Silent Hill: Townfall will launch on PS5 and PC on September 24, 2026. Famitsu, after experiencing the product version before release, believes that this title creates a horror experience different from recent series entries through first-person stealth, CRTV enemy detection, and multi-protagonist narrative.
The story takes place in 1996 on the isolated Scottish island of St. Amelia. Simon, who has lost his memory, drifts onto the island with a bag of blood for transfusions still attached to his arm. He later obtains a pocket TV called "CRTV" in the fog-shrouded empty town and hears the voice of a mysterious woman named Zoe, gradually uncovering the connections between the town, its inhabitants, and his own past.
In addition to Simon, players will also control Zoe and another male character, Richard, with character switches occurring as early as Chapter 2. The various storylines intersect, featuring key scenes at the end of each chapter that drive the suspense. The review suggests that while this title continues the series' serious psychological horror themes, its presentation direction differs from earlier works and the Silent Hill 2 Remake, while retaining the multiple endings design.
Most playable scenes in this title adopt a first-person perspective. Compared to Silent Hill: The Short Message, which focuses more on cinematic presentation, this game emphasizes the player's personal experience of exploration and evading enemies. The CRTV can display videos related to memories and puzzles, as well as show enemy positions through obstacles; when enemies are nearby, the device will emit noise and display the corresponding channel. Zoe's pager has fewer functions, requiring players to rely on sound to determine the direction of danger in certain scenarios.
Combat is significantly less important than in Silent Hill f. Players can carry only one melee weapon at a time, which breaks when its durability runs out; ammunition is limited, and many enemies require two headshots to go down. Bottles and bricks are mainly used to distract or briefly restrain enemies, so observing movement patterns, using cover, and planning routes with the CRTV are often safer than direct confrontation.
Puzzles do not have separate difficulty options, and answers do not change with game difficulty, but players can enable hints to highlight keywords and numbers in documents in red. Famitsu completed the experience on normal difficulty and noted that weapon durability, frequent stealth sections, and high-difficulty areas raise the barrier to completion; players not skilled in these mechanics can choose the "Story" difficulty.
The game primarily saves manually via phones and phone booths, with automatic saves only triggering at certain key points. After character death, players usually restart from the nearest save point, potentially needing to redo puzzles, exploration, and collection progress. Blood transfusion bags allow characters to revive on the spot after falling, but if enemies remain nearby, they may be attacked again immediately after revival.

