Silent Hill: Townfall will be released on September 24, 2026, and media reviews have now been lifted. The game has received a score of 81 on Metacritic based on 55 reviews, with its atmosphere, story, and puzzle design receiving significant praise, while the combat system and variety of monsters have become major points of contention.
This is the first mainline Silent Hill title to fully adopt a first-person perspective, developed by the Scottish studio Screen Burn, previously known for Untold Stories and Observation. Although the perspective and settings have changed, many media outlets believe the game retains the series' psychological horror themes.
Noisy Pixel gave it a perfect score, praising the tight and unpredictable storyline, as well as the strong performance in first-person horror atmosphere, puzzles, and combat. The outlet noted that resource balance in certain sections was somewhat unstable, but this issue did not detract from the overall experience.
Game Rant gave it a 90, calling it a solid entry in Konami's ongoing expansion of the Silent Hill series, despite its imperfections. Uagna scored it 85, praising the exploration, puzzle design, and visual presentation of St. Amelia, while criticizing some combat encounters for being forgettable and the monster variety for being limited.
Eurogamer Germany awarded it an 80, stating that character development, exploration, and puzzles combine to create a successful horror journey. While the game does not completely reinvent the series, it adds new content to it. TheGamer gave it a 70, feeling that its overall quality did not reach the level of Silent Hill f, which was released a year ago, though many of its designs were still effective.
The lowest score among current reviews comes from Respec, which gave it a 60. The review acknowledged the ambitious themes of the complex narrative but pointed out structural issues and the need for further refinement of the stealth system. Based on the 55 reviews, media reception for Silent Hill: Townfall is generally positive, though there are clear differences in opinions regarding combat, stealth, and resource balance.

