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The Legend of Zelda: Ocarina of Time Remake Adopts Puppetry Art Style and Reworks Ending

Eiji Aonuma and Hidemaro Fujibayashi revealed multiple design details for The Legend of Zelda: Ocarina of Time Remake. The new title adopts an art direction inspired by puppetry and traditional practical film effects, while also reworking the ending scenes and removing some cross-title Easter eggs from the original version.

《塞尔达:时之笛 重制版》采用木偶戏美术并重做结局

Eiji Aonuma stated that The Legend of Zelda series chooses its visual expression based on the goals of each title, rather than pursuing change for its own sake. This nostalgic art style was proposed by a young lead artist who had not played the original, aiming to evoke a sense of nostalgia through textures reminiscent of puppetry and practical effects.

Hidemaro Fujibayashi summarized "exploration" and "discovery" as two core elements that have persisted in the series since its inception. The remake adds modern quality-of-life features such as second-stick camera control, allowing players to focus more on these experiences. The animation team also observed real-life ocarina playing to improve the accuracy and coordination of Link's hand movements with the musical rhythm.

The team focused on reworking the ending scenes, aiming to use current technology to enhance emotional and narrative details that were not fully realized in the original due to hardware and pacing limitations. Easter eggs related to Mario, Yoshi, and The Legend of Zelda: Skyward Sword from the old version have been removed to prevent unrelated elements from disrupting players' immersion in this game's world.

Regarding Master Quest or other additional content, Eiji Aonuma expressed willingness to keep the possibility open for future releases, but stated that it is not appropriate to announce any specific projects at this time.